CVE-2026-110734

LOW
INFO Priority: 0.00 BB Relevance: 20/100
Published: 2026-10-14 Modified: 2026-10-24 First seen: 2026-10-29 Status: active

Attack Surface

No Auth

CVSS Vector Breakdown

AV: Local
AC: High
PR: None
UI: Required
S: Unchanged
C: None
I: Low
A: None

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Weakness Classification (1)

Bug Bounty Relevance

20 / 100
✓ No authentication

CVSS Score

2.5 / 10.0 v3.1
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

EPSS — Exploitation Probability

0.16%
Raw Score 0.001560
Percentile 4.8%
Date 2026-10-29

EPSS Trend

2026-10-29
0.00156
2026-10-28
0.00156

Intelligence Sources

nvd ref →